I have a series of shapes (Approx. 50), that each have 5 points, and a color (with alpha transparency). I want to render these shapes onto a pixel grid.
Looking for method for wrapping a 2d image around a 3d object, such as a helmet, and then unwrapping it back to 2d image to allow pri开发者_StackOverflownting. For example, you have a photograph that
I\'m trying to change the texture and contribution of the Color Lookup module of the post processing stack in URP.
I am trying to render an object using inverse/revers/byzantine projection. To that effect I have tried both finding the formula or deriving it.
How to change our hardware acceleration to GPU just like Google Colab and Kaggle allows us to do which help to reduce runtime and runs our code fastly.