Is there any code or library out there that can help me scale down an image? If you take a picture with the iPhone, it is something like 2000x1000 pixels which is not very network friendly. I want to
I have written a custom control that renders some graphics. The graphics itself is fairly expensive to render but once rendered it rarely changes. The problem I have is that if you move the mouse real
About half of my meshes are using triangles, another half using triangle fans. I\'d like to offload these into a vertex buffer object but I\'m not quite sure how to do this.The triangle fans all have
We\'ve got a pretty complex graph in an Access DB stored as nodes (node1, node2, etc.) and edges between the nodes (n1->n2 etc.).
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What is eligible way to implement double buffering in JOGL (Java OpenGL)? I am trying to do that by the following code:
I\'d like to spruce up some of the user controls I use and thought some attractive fills should do the job (part of it perhaps). Like the fill in the background of iPhone buttons or the Offi开发者_Sta
I need to access each pixel of a Bitmap, work with them, then save them to a Bitmap. Using Bitmap.GetPixel() and Bitmap.SetPixel(), my program runs slowly.
How can I convert开发者_如何转开发 graphics object to bitmap object using C#?Bitmap myBitmap = new Bitmap(width, height, myGraphics);
I am having problem here with bitmaps..I want to remove the black background th开发者_如何学JAVAat my bitmap is having.