I am having trouble finding a way to force any display resolution/timing I want in my C# program. I am running Windows 7 with a GeForce 210 graphics card. My current method to achieve these custom res
This might be a simple problem but I can\'t manage to solve it. I\'ve got this heightmap which I need to process. I must allow the user to trace a vector over an image, indicating which \"line\" of开
I\'m getting an error saying that the methods are not applicable for the type Graphics? I don\'t fully understand whats going on here - could anyone explain what I\'m开发者_开发百科 doing wrong and wh
I\'m hitting an issue by trying to extends the Surface class of Android. My current snippet is: import android.view.Surface;
I have a fixed-size canvas (e.g. presentation slide). Need to embed a picture into it without any quality distortion. If the image is smaller than the canvas, it must be centered. If it\'s larger, it
I\'d like to access the graphics in the linux clipboard, to save it as a file. I\'m doing this in a Python/Tkinter program, so I asked about it (http://stackoverflow.com/questions/6817600/save-the-ima
Okay, instead of asking piece by piece, I am going to list all the canvas properties from win32 program that I am having problem with. What wo开发者_运维知识库uld you replace these with for Delphi Pri
Just wondering what the fastest way is to draw a bitmap to canvas? Currently I have a bitmap (and canvas for drawing) which i use to double buffer drawing calls, and then when i draw to canvas have a
If I have a canvas, on which I draw a Bitmap like this: canvas.drawBitmap(bmLargeImage, srcRect, destRect, paint);
I\'m learning OpenGL an开发者_如何学God really like to know how the interaction with the Graphics card will be.