I am trying to solve the below problem. I don\'t have much knowledge in Affine transformations. Could someone help me answer this q开发者_C百科uestion:
In my application I want to draw polygons using Windows Create Graphics method and later edit the polygon by allowing the user to select the points of the polygon and allowing to re-position them.
I\'ve got a Windows Form that circulates through images which are displayed on the form as a slideshow. The way I\'m doing this is to have a Panel control the size of the form it resides in, and add a
I am trying to create a 3D robot that should perform certain actions when certain body parts are clicked. I have successfully (sort of) implemented picking in that if you click on any x-plane part, it
I know that there are already 2 relevant posts on that, but it\'s not clear... So the case is this...:
In general, the \"normal\" blend mode 开发者_高级运维equation looks like this: D = Sa * S + D * (1.0 - Sa)
I\'m representing a shape as a set of coordinates in 3D, I\'m trying to rotate the whole object around an axis (In this case the Z axis, but I\'d like to rotate around all three once I get it working)
I have to write an algorithm in AS3.0 that plots the location of points radially. I\'d like to input a radius and an angle at which the point should be placed. Obviously I remember from geometry cours
I am from .net C# background and I want to learn DirectX.I have knowledge of C++ but I am fairly new to graphic world.
So I have what is essentially a game...There is terrain in this game.I\'d like to be able to create a top-down view minimap so that the \"player\" can see where they are going.I\'m doing some shading