I have a GUI composend of a few JPanels. I want to use factory methods for the instantiation of the JPanels. Here a UML diagram showing what I want to do:
I have written a decent MVC framework based on some solid tutorials and borrowing heavily from Cake. It suits our needs because we already have an existing app onto which we are building.
I\'m implementing an abstract factory pattern (in c++), but there is a slight problem. I\'d like to avoid creating a place which must know at compile time what factories exist.
The title may not be too descriptive, but I couldn\'t think of a better one. I\'m sorry for that. So, the problem I am having here is one I have come across a couple of times now. It\'s really about
i am trying to refactor my project to improve testability, therefor i\'m introducing an abstract factory.
I\'m new on developing an Abstract Factory pattern, and would like to create an abstract factory in the data layer that will help me link this layer to any other databases for example sql and oracle.
I was about to use case classes with named default parameters as builders. For a simple example: case class Person(name:String)
I\'m working through a Space Invaders example from a book (ActionScript 3.0 Design Patterns, O\'Reilly) and I\'ve gotten things pretty well figured out except now I\'m seeing
I know there are many posts out there about the differences between these two patterns, but there are a few things that I cannot find.
I have seen an implementation of Factory using static methods. Something like this: public class MyFactory {