I want to make a factory for cache containers, something like public interface CacheMapFactory { public Map<K,V> createCacheMap(String tag, Class<K> kClass, Class<V> vClass);
I feel that I should start using the factory method design pattern on some of my code. Here is what I am doing;
would this still count as the factory pattern if I would use, instead of a parameter, use single methods.
I was looking into using the to implement the style and rendering in a little GUI toolkit of mine using the Factory Pattern, and then this crazy Idea struck me. Why not use the Factory Pattern for all
Right now I have a class called A. I have some code like this.. from my.package.location.A import A ... foo = A.doSomething(bar)
First is this a good factory pattern?Update: no - ISorter does not technically fit the correct definition for a factory pattern
I am using GWT and am constrained to having zero argument constructors. This means that I am using a static factory method on each class in order to set member variables:
Does such design pattern exists? It is similar but opposite to a factory pattern. The factory accepts a single input (e.g. type A) and creates a variant output (e.g. type X or Y 开发者_如何学运维or Z)
I\'ve been looking at factory method and struggled to find a solution to my problem (although i have the feeling it is straight forward.I\'m trying to create objects that come from the same derived cl
I have 2 cas开发者_StackOverflow中文版es wheter a method can be considered a Factory Design Pattern, this example is in C#, altought, can apply to other programming languages: