What is the simple开发者_如何学Cst way to programmatically create a GeometryModel3D cube in wpf? The simplest method?It all depends on your point of view.
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I\'m playing around 3d objects in WPF. I have a viewport3d. This contains two 3d object (ModelVisual3d) named \"A\" and \"B\".
I have this 开发者_开发技巧3D model loaded.Then on the same screen, I have many points draw on it.. how Can I determine whether the points are on the model or not.Only take the XY plane for considerat
I\'m looking for something like a ContainerUIElement3D which supports the ItemsSource property and an ItemTemplate property which I can use within a Viewport3D. My aim is to be 开发者_如何学Pythonable
I\'m wanting to export a 3D scene from a Viewport3D to a bitmap. The obvious way to do this would be to use RenderTargetBitmap -- however when I this the quality of the exported bitmap is significant
I\'m planning to create a tiled world with OpenGL, with slightly rotat开发者_运维技巧ed tiles and houses and building in the world will be made of models.
I\'m coding a programm, that will produce 3d coordinates for a rocket and I would like to do a rudimentally graphic output for this.
is it possible create a cube with rounded corners in WPF? I found many examples that easily create cubes with hard edges but none with rounded ones. One possible solution w开发者_JS百科ould be a pre-r