I\'m a developer for just about 6 months now, and since I enjoy programming I\'ve started little programs such as encripters, calculators, tools, stuffto play with DropBox (hehe), stuff that play with
I have the following vertex declration: struct MESHVERTInstanced { float x, y, z;// Position float nx, ny, nz;// Normal
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I have two vectors describing rotations; a start rotation A and a target rotation B. How would I best go about interpolating A by a factor F to approach B?
I\'m using OpenGL with gluPerspective, what would I need to do to make it use an axis-system which the origin is top left instead of bottom le开发者_C百科ft?I would say direct operating on the project
I have a problem with lighting in my OpenGL applicat开发者_StackOverflow中文版ion. When one of the vertices of a drawn polygon goes outside the front clip plane (or has z<0, I\'m not sure which), t
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I am working on a 3D flip control that can flip horizontally, vertically and开发者_如何学运维 can have any size and square or rectangular shape.
In my application, I have the shape and dimensions of a complex 3D solid (say a Cylinder Block) taken from user input. I need to construct vertex and index buffers for it.开发者_开发技巧
I\'m trying to create a Rubik\'s Cube in Flash & Papervision and i\'m really stuck here. I\'m up to the point where i can rotate any plane of cubes once, but after that...it\'s messed up because a