My new job has me moving from a 2D graphics environment (old job) to a 3D environment using OpenGL ES 2.0. I\'m looking for hints, book suggestions, awesome tutorials, and possib开发者_运维知识库le te
I would like to let my initializing script to create additional sensors/controller/actuators necessary for an interactive Blender application (not necessarily a game). This is preferable for two reaso
I\'m pretty new to xna development and want to position the Cubes from the Primitives3D sample by passing a position vector to the constructor .. unfortunatly it does not work .. instead it is just sp
For a simple 2d game I\'m making I\'m trying to rotate sprites around the z axis using matrices. I\'m clearly doing something wrong as when I attempt to rotate my sprite it looks like it\'s being rota
I\'m trying to use an iPhone/iPod acceleration to manipulate directly a 3D object. For that I\'ve been searching lot\'s of stuff (Euler angles, Quaternions, etc).
I\'ve always wondered the reasoning behind why we must always defin开发者_运维技巧e D3DVERTEX. Is it because Microsoft wants to allow the opportunity to put this in a class and overload operators, or
I have a class named Box that extends Sprite and when I\'m trying to access his transform.matrix3D property (indeed is the matrix3D property from an Transform object) this returns me null. Why?
I am looking to develop a game for opengl and wondering what format you recommend for using internally. The idea being to open up for contributions so some format with a lot of features, open, availab
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Sorry to be so application specific, but I noticed another well answered post about Maya development.