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Open format for 3d models in an OpenGL application?

I am looking to develop a game for opengl and wondering what format you recommend for using internally. The idea being to open up for contributions so some format with a lot of features, open, available and quite possibly also sample loading/rendering. Platform is java and lwjgl.org I've been looking at collada but开发者_JAVA百科 not sure it's suitable, seems to be more of an interoperability format for integration.


May I suggest reading some of the answers to the following questions:

  • https://stackoverflow.com/questions/282449/whats-the-best-3d-model-format-for-loading-and-displaying-inanimate-textured-obj

  • Which 3D Model format should I be using?

  • 3D model format for games

  • 3D File Formats for Games

  • and then some more...

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