Anyone know how I could go about drawing buildings with 3d perspective height, like in the original GTAs: http://www.gtanetwork.it/gtaold/pics/screen/gta1_01.jpg in Flash?
I downloaded the .ply files in the Stanford 3D scanning repository, and am using Stanford\'s code from that page (ply.h, plyfile.c) to parse them. However, looking at this code, I see that it\'s rife
I am new to the idea of animating things in a graphics environment so I would like to clarify what the correct approach is.
I\'m working on a 3d game using OpenGL and would like to take it in a fantasy direction.Specifically I\'m thinking of having magic with effects for fire, water, ice, and lightning.My problem is I have
Many of the mapping techniques including normal bump mapping, parallax mapping and others require the special per-vertex tangent-space basis (tangent, normal, binormal / bitangent).
New to Android here. Is there an Android 2.2 3D math library in the SDK?I couldn\'t find one and I was hoping there would be one. I am not able to use javax.* packages for some reason in Eclipse.
Does anybody have a link to the Don Syme F# demo showing soccer balls rolling in a 3D parab开发者_开发问答ola?Hmm,
Hello friendly computer people, I\'ve been studying openGL with the book iPhone 3D programming from O\'Reilly. Below I\'ve posted an example from the text which shows how to draw a cone. I\'m still t
i have two rotation matrices that describe arbitrary rotations. (4x4 opengl compatible) now i want to inter开发者_Python百科polate between them, so that it follows a radial path from one rotation to
I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy.