So I am making a game in XNA 4.0 and I am having an issue with translating the coordinates from the mouse to the 3D world. I have used the Viewport.Unproject() method, and it almost works. The issue i
what is the 3d Graphics Library in source engine for macos?(directx of opengl in ha开发者_JAVA技巧lf-life2)DirectX is a proprietary API by Microsoft, it is available on MS Windows and XBox only. OpenG
Is there any module that could aid me开发者_StackOverflow in producing something like this? Like this, say?
I\'ve got a few 3D apps going, and I was wondering, what is the best way to store lines and triangles? At the m开发者_如何学Gooment, I have lines as an array of typedef\'d vectors as such:
I have intermediate knowledge of flash and actionscript, but I have never done 3D animations in flash. Now I\'m into a project that requires me to make a menu that looks like a DNA molecule, with each
Are there tutorials for the 开发者_高级运维SDK (or at least an example), about how to create an export plugin (extract polygons from scene)?In Lightwave, you\'re not forced to write an export plugin t
I have a \"box\" made out of two three-dimensional vectors. One for the front-lower-left corner and one for the back-upper-right corner.
A lot of sites/articles say \'batch! batch! batch!\'. Can someone explain what \'开发者_运维技巧batching\' represents with respect to shaders?
Hey, I\'m currently trying to extract information from a 3d array, where each entry represents a coordinate in order to draw something out of it. The problem is that the array is ridiculously large (a
I developed a Windows application with 3D Animation for flipping, which code is present in my profile.Now while I am going to Browser kind of thing in it to improve my application and for Browser impl