Let\'s say I have two points in 3D space (a and b) and a fixed axis/unit vector called n. I want to create a rotation matrix that minimizes the euclidan distance between point a (unrotated) and the r
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Found some fo开发者_如何转开发r 2D but not for 3D. Any ideas? Check the Wikipedia article.
I need to get an up vector for a camera (to get the right look) from a roll, pitch, and yaw angles (in degrees).I\'ve been trying different things for a couple hou开发者_StackOverflow中文版rs and have
Do I开发者_JS百科 need to use one vertex buffer per mesh, or can I store multiple meshes in one vertex buffer? If so, should I do it, and how would I do it?You can store multiple meshes in one vertex
I\'m just learning about Flex and I\'m loving it. Unfortunatly I still have to make the decision on which RIA technology to use and its dependent on, among other things, from the following case:
I\'m trying to code a 3d wall like http://www.flashloaded.com/flashcomponents/3dwall/ The shape I am looking to create is like a bath or arena where it is a curve cornered rectangle with sloping side
Prefer开发者_开发百科ably with a source code, but algorithm description would be enough.POV-Ray can render three-dimensional cross-sections of four-dimensional Julia sets.Try Quat - A 3D-Fractal-Gener
I am an experienced C#/.NET developer (actually this is all irrelevant because FPGA is like another level of complexity). While my level of ability is not expert like in C# as I still sometimes look s
Say I have a movie clip that when loaded I set it\'s .z position to 2000 to make it look far off in the background... How in the world can I set it\'s x and y po开发者_如何学编程ints with any certaint