I ran into a confusing situation today that I\'m hoping someone can explain to me. I have a C++ program with 4 classes:
I want to point to a plain ole C-function from Obje开发者_运维技巧ctive-C. Specifically, I am pointing to some OpenGL functions. I want to point to this function from an entry in an NSDictionary.
My problem: Given the following: def foo(a,b) I am trying to call the python \'map\' function while passing in a list for \'a\' but use a set value for \'b.\'
I am trying to pass a callback function from C++ to OpenGL (C API): gluQuadricCallback(qobj, GLU_ERROR, errorCallback);
I\'m trying to create a class that has a map of keys -> function calls, and the following code is not behaving as I would like it to.
There are 2 template classes A and B having 2 private members a1, a2 and b1, b2. template <typename T>
I am using this resource to help me out with Function Pointers: here But in this code (written below), compilation on gcc says:
I am trying to make a struct which has a function pointer for a function that takes the same struct as an argument. I have this at the moment.
My program reads in \"commands\" from a text file such as \"w test.txt 5\" for write to test.txt the number 5 or \"r test.txt\" for reading from test.txt. Instead of having a horrible switch loop to m
So in structure like struct RenderCastedDataFunctor { simpleRendererGraphElement* obj_; RenderCastedDataFunctor(simpleRendererGraphElement* obj)