EDIT: MOTIVATION Suppose I define a Handler class as class Handler { public: class Message { /*...*/ }; typedef int (*Callback)(Message *msg);
I have following code: typedef int (*t_Function) (int x); t_Function Functions[MAX_FUNCTIONS]; int f(int x)
I have 2 libraries. Library A is compiled in C. Library B is compiled in C++, but it is mostly C code.
I am writing a program for my class that in a VERY simplified way simulates the way an 开发者_StackOverflow中文版operating system would handle an interrupt.
#include <functional> struct A { int func(int x, int y) { return x+y; } }; int main() { typedef std::function<int(int, int) > Funcp;
#include <functional> int func(int x, int y) { return x + y; } int main() { typedef std::function<int(int, int)> Funcp;
Arrays of function pointers can be created like so: typedef void(*FunctionPointer)(); Functi开发者_运维技巧onPointer functionPointers[] = {/* Stuff here */};
JQuery Version jQuery JavaScript Library v1.4.4 Problem The solution may be blatantly obvious, however I\'m scratching my head.
I have an array of function pointers like th开发者_如何学Gois: void (*aCallback[10])( void *pPointer );
Here\'s a simple and delicate question. Could someone explain the difference between a and b? void (*a)(int x, int y)