what is the allegro 5 version of this function? texture_number = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, my_bitmap, GL_RGBA);
What flags do I need to add to g++ in order to compile code using allegro 5? I tried g++ allegro5test.cpp -o allegro5test `allegro-config --libs`
I\'m new in Allegro 5, I\'ve written some code with the few tutorials there are so far, but I cannot get the joystick sticks input.
This is the game loop in my code and the drawing code: float frames_per_second = 60; display_timer = al_create_timer(1/frames_per_second);
in my code I have a struct for bitmaps. struct bat { float x; float y; ALLEGRO_BITMAP *bmp; }; There are functions that handle loading and drawing the bitmaps to screen.
I tried installing the Allegro library today. I have same experience in C++, but it seems I have none in doing stuff like that. I have compiled Allegro 5.0 from source and put it in /usr/lib/gcc/i486-
qkoufu547 2022-03-24 16:05 答案应该是9.从别人佳作的阅读中发现和积累素材,然后在写作发生困难的时候取开发者_如何转开发用,也不失为一种应急的办法;jangjeasung