I\'m attempting to create an Android game using AndEngine and have been having some successes. I\'m trying to make a Target Tap clone which basically involv开发者_开发百科es tapping a number of differ
This is a derivative question of a question I have posted here: In App BIlling trouble with Pending Intents and switching activities
Ok so I have been trying to fix this for days, and I\'m not coming here looking for someone to do my work for me as I have been troubleshooting and fixed every single error message in the LogCat.I am
I am using java + AndEngine in my game. During the game i have some freezes, i looked for the information and found some steps how to optimize game performance:
I learn AndEngine and trying to make a simple game. I use physics engine box2d and need to make 2 objects in physicsworld that will be able to pass through him self and won\'t be able to penetrate res
So in my android game I\'m making with andengine, I have it set up so as I touch and drag the player sprite, it continously rotates so that the character is always facing the direction it is traveling
I noticed a peice of code I was looking at, that the author used: clas开发者_运维技巧s MainClass
Here\'s the problem: I have a figure, that has both sprite and body. This figure is dragable, and on the touch event\'s Action Down I need body to be disconnected so it could not collide with other bo
I\'m using andengine for android for the first time. I\'m creating a simple list of text that simply needs 开发者_StackOverflow社区to be able to call the same method but send a different variable accr
I use AndEngine for Android, when i create a scene i place there two physics objects, and i want them to be alway开发者_StackOverflow中文版s at the same distance when they are moving.