I\'m experimenting with shaders with GLSL but I get a funny error when I try to take data from a texture to try a simple contrast enhancement algorithm.
On an iOS device (iPad) I decided to change the storage for my renderbuffer from the CAEAGLLayer that backs the view to explicit storage via glRenderbufferStorage. Sadly, the following code fails to r
OpenGL code that works on the Nexus 开发者_开发知识库One will not work properly on the Nexus S.
I am right now exploring the openGL 开发者_StackOverflow社区ES in the blackberry I am unable to view the 3D rendering on the simulator(9550)
I tried to get the XCode openGL ES template running without the xib files from interface builder. But still gettingat this line [(EAGLView *)self.view setContext:context]; an
I am trying to implement multiple lights in my shader but I have trouble to fill the uniform with my light data.
I\'m interested in doing GPU-accelerated computation in iOS (for iPhones 3GS and 4). Unfortunately, neither device supports OpenCL, so it seems the only choice is to express the program data as graphi
I\'m developing an Android 2.2 application. I use C++ to manage all OpenGL ES 2.0 stuff. I want to show a text with OpenGL, but I don\'t know how (I\'m very, very new with it).
I am not sure if the question even makes sense. I am writing an iPhone game which uses Opengl ES 2.0. I know that OpenGL ES 2.0 is supported o开发者_如何学JAVAn 3gs and higher. Is there a minimum requ
I\'m learning how to use OpenGL ES 2.0 on iOS. Right now I want to just do some basic 2D animation (e.g. move a rectangle around the screen and change its size). I\'ve started out with the project tem