I have been trying for several hours to implement a GLSL replacement for glTexGen with GL_OBJECT_LINEAR. For OpenGL ES 2.0.In Ogl GLSL there is the gl_TextureMatrix that makes this easier, but thats n
Normally working on graphics and display, we are encountering wordssuch as Displaybuffer, DisplaySurface & DisplayContext? what is the differen开发者_C百科t between these terms?It depends on the s
Anyone kn开发者_如何学运维ow how to offline compile OpenGL ES 2.0 shaders for Nvidia Tegra chip? What tool should I use? Thanks.not supported (anymore)...
I\'m new to OpenGL and I\'ve just read a nice tutorial about OpenGL 2.0. My target is OpenGL ES 2.0. I need to create a UI which consists of controls. Controls can be moved in edit mode.
I\'m looking for some pointers on how to implement simple water surface effects in OpenGL ES 2.0.Nothing fancy like reflection or refraction, just a basic ripple/wave effect that modulates over time.P
Has anyone managed to get OpenGL ES 2.0 working in a live wallpaper?I have a class that 开发者_JS百科uses OpenGL ES 2.0 and runs fine as a Renderer for a GLSurfaceView.However, I want it to function a
I cant figure out, how to get with OpenGL ES 2.0 similiar Results to OpenGL ES 1.1. I want to use actually a Sampler2D (to blend my texture with Alpha Channel to the Framebuffer) and also set an Color
I am currently playing around on the NDK for android, trying out the OpenGL ES 2.0 capabilities. But i don\'t know how to load an image into an OpenGL texture. My plan is to send a bitmap with t开发者
Just curious; How do I place my webgl shaders, in an external file? Currently I\'m having; <script id=\"shader-fs\" type=\"x-shader/x-fragment\">
I\'m just starting to learn OpenGL ES2 for Android, and have come across a wei开发者_运维问答rd problem where sometimes a weird jut will be rendered from my objects (see pic). This doesn\'t always hap