i have 170 objects to draw, each is build from 312 vertexes. I have one object and i am drawing it 170 times with diffrent martixes, i have figured out that i dont need to call some functions if i dra
I am trying to make a multi-textured point sprite for an iphone application using OpenGL ES 2.0. I can\'t find any examples of this on web, and it doesn\'t seem to be working. Is there some built-in l
Is it possible to optimise OpenGL ES 2.0 drawing by using dirty rectangles? In my case, I have a 2D app that needs to draw a background texture (full screen on iPad), followed by the contents of seve
Brad Fish\'s glFont seems pretty cool.But it won\'t work under OpenGL ES 2.0.Has anyone found a set of font utilities that work in OpenGL-ES 2.0?
I\'m developing some software which uses a texture map to store g开发者_JAVA百科eometry. Using GL_RGB for the internal format gives a lot of aliasing, I assume because the texture is being compressed
I must make OPEN GLES2.0 on android2.2. So I want 开发者_高级运维flamework(include loading model).(COLLADA or OBJ)
I\'m building a cross-platform game in C++, using OpenGL ES 2.0.The target is iPhone at the moment.I\'m a newbie to coding games, but not a newbie to coding.
I compiled Xorg for a custom Linux I\'m building for an ARM device. I\'m trying to run OpenGL applications using EGL with the Qt framework but I get these errors:
I\'ve been working on ping pong shading and had thought that I had cracked it after my previous question. However, with further shader knowledge it looks like while I\'m able to run the shader on FBO
I decided to learn some OpenGL ES 2.0 and I am trying to pick a practice platform for it. What comes to possible target platform, it could be Android, iPhone or WebGL. But I don\'t want to spend too m