I try to per开发者_StackOverflowform such pixel shader: \"#ifdef GL_ES\\n\" \"precision highp float;\\n\"
I ran my OpenGL ES 2.0 sample app (which runs on fine on iOS devices) on HTC Desire HD (2.3.3), and I\'m getting tons of the following messages in LogCat.
HI I am having a ubuntu 10.10 enable laptop . I have run examples of OpenGL-ES 2.0on Ubuntu 10.10 . now I want to run the codes in Android platform . How would I proceed .
I\'m trying to apply different texture on cube with shaders using samplerCube and textureCube. But I\'m not able to get texture drawn on faces of cube only single color is appearing.
After resisting the mighty power of ES 2.0 for a while, I finally give up myself and try to swallow as much as my mouth can bite. Here are my questions. According to few good books and examples, my ve
i\'m working on OpenGL ES 2.0 shaders on android... i have a float array with position of vertices along with other attributes of vertices.
I am new in Open GLES. I got stuck at capturing the 3d object with its Background image. I am adding theCAEAGLLayer view as subview in my view
I have an object made of points, lets say its point cloud, i want to render object from those points, i want object to look like those points were wrapped in a sheet of paper. I want to animate it, so
I\'m trying to make transparent object in OpenGL ES 2.0. It\'s a live wallpaper, I\'m using GLWallpaperService as a base class for this. I\'m setting up OpenGL in this way:
I\'m starting to code in openGL ES 2 after several months of doing it in openGL ES 1, and though I\'m reading a lot of resources, there are some things I don\'t understand.