My code works fine for normal devices but creates blurry images on retina devices. Does anybody know a solution for my issue?
I have an iPhone app that, among other things, allows users to store photos.When a new photo is added to the app\'s data store, I cache a thumbnail version of the image so that the photo thumbnail gri
I have an UIView with many UIImageViews as subviews. The app runs on iOS4 and I use images with retina display resolution (i.e. the images load with scale = 2)
I\'m downloading a lot of images to display to the user. Each of this images have 512x512. In a normal resolution iPhone, everything works fine,
For some reason, I cannot get a UIWebView to \"play nice\" with my new Retina images.The issue, step-by-step:
How can you test Retina Display on a simulator if it is po开发者_运维问答ssible?Yes, run the application from Xcode, when the simulator opens go to Hardware->Device->iPhone 4
The restriction of 1024x1024 as the largest image for an iPhone is a problem with iPhone 4. However if an @2x image is used with maximum dimensions of 2048x2048 everything looks equally good on the 4
My app\'s icon is named: appicon57x57.png This works great on simulat开发者_StackOverflow社区or and device.I don\'t have a retina device to test on.But if I make a 114x114 version of my app icon and
With the retina display, does a UIView with a frame of 100/100 points actually hav开发者_StackOverflow中文版e a bitmap of 200/200 pixels?Yes. Memory-wise it\'s x 4.I strongly suggest you read the part
I have submitted my app which support both regu开发者_如何学Clar and retina display edition. I forgot to put one of regular image file (a.png) but it has (a@2x.png) Retina image.