I am checking out Corona SDK and looking to adapt the Coffee Demo ( http://blog.anscamobile.com/2010/09/create-scrolling-list-views-with-text-and-graphics-in-coronasdk-ios-android-tutorial/ ) so that
I\'m trying to write a Universal Application.The display should be slightly different for different screen resolutions.But when I code like this:
I\'ve got 2 sets of images in my project, one set for old displays and one @2x set for retina displays. I\'m working on the iPad xibs (it\'s a universal app) and the double sized images that are @2x w
I\'m curre开发者_如何学Gontly updating my app\'s images to have a nice display on iphone4 with retina display. Everything works well and I\'m quite happy with it.
I have an app and would like to make it retina display friendly. How exactly does the process work? What images need to be added apart from what I have?
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I\'m trying to get the avTouch sample code app to run on the retina display. Has anyone done this? In the CALevelMeter class, I\'ve tried the following:
I\'m developing an iPhone game, and it\'s nearing 20MB in size.I\'d like to keep it under 20MB so that users can download it over 3G.
I have an opengl application that renders better in RetinaDisplay mode (double scale factor) and I noticed the iPad emulates an iPhone app with a low resolution screen (normal scale factor).
My app has a UIWebView that serves up local content.If I take a retina size image and use it as a background for the body, I can make it scale properly using the CSS -webkit-background-size property.T