I\'m making an app but I don\'t wish to support retina display. The bad thing is that my app looks all pixelated. It\'s possible to deactivatethe retina display feature ? So that my texture\'s proport
I have a question about updating my app\'s graphics for the retina display of the iPhone 4. I am keeping each view\'s resolution to 480 x 320 Points.
The iPhone 4\'s Retina display is double the density of of the iPhone 3, but Apple handled it fairly nicely but just making an assumption and doubling the pixels when rendering (so that your web page
I\'m currently using two images for a menu that I\'ve built. I was using this code a while ago for normal display systems and it was working fine, with the retina display I\'m having some issues with
I\'ve added both image.png and image@2x.png in my resource folder. My problem is, in some iPhone4 devices it is loading the image@2x.pngcorrectly while in some it is t开发者_高级运维aking the image.pn
I\'m developing an iOS game using cocos2D. Because of budget constrains we don\'t have the resources to create a custom iPad version but we\'d still like to offer iPad users a way to experience the ga
I\'d like to apply a margin to the UIImageView on the left of a plain old UITableViewCell (grouped style).
i have button image of size 560*66 can i put this button image iPhone 4.0 device?and al开发者_如何学编程so how will i give aspect ratio this button by using @2x.If you are making a universal app, for
I was trying to make my OPEN开发者_StackOverflowGL ES app to support for retina display. I\'ve added the image with @2x extension and made the contentscale factor to 2. The high resolution image is co
I want to use different images in my iPhone application, depending on wheth开发者_StackOverflow中文版er the current device is an iPhone 3G, iPhone 4, or iPad.I\'ve tried getting the screen resolution