does anyone know of an easy way to add a constant latency (about 30 ms) to the graphical output of an XNA 4 application?
I\'m trying to understand stencils.I could use a good tutorial explaining how they work, but in the mean time here\'s what I\'m working with:
I\'m starting to learn \"some\" XNA and - as expected - I\'ve run into an obstacle pretty early. I\'ve created a WP7 XNA Game solution
(Sorry if I missed the answer) So I just started out making 开发者_开发知识库an XNA game for windows.
When I create several VertexBuffers, destroy some of them, then recreate them, I get the following error:
I have just started programing and i have done some stuff with XNA. i created my first 3d game similar to minecraft.
I get his error \"XNA Framework Reach profile requ开发者_运维百科ires TextureAddressMode to be Clamp when using texture sizes that are not powers of two\"
I\'ve looked through as many posts on broken EAC I can find but still can\'t find a solution. I\'m running VS2010 express on Win7 64bit now with XNA4.0 framework, I was running VS2008 express before
I\'m trying to add background music to my XNA 4-based Windows game. When I do Song bgm = Content.Load<Song>(\"bgm\");
I\'m trying to achieve the same effect in XNA 4.0 that this stackoverflow questioner was trying to get in XNA 3.1: namely, drawing a background, and on top of that a black mask with see-through \'cuto