Is there any point in using multiple render targets? Couldn\'t one just draw to one render target and store that in a texture before clearing the target and us开发者_JAVA百科ing it again?The key thing
I am currently working on a game destined to be submitted to the XBLIG. My question is quite simple, I was wondering which is the \"advised\" way to load data via an external XML file.
I\'ve got a pixelshader (below) that i\'m using with XNA. On my laptop (crappy graphics card) it runs a little jerky, but ok. I\'ve just tried running it on the xbox and it\'s horrible!
Well, I have a public static const of: public static ChatLine[] chatLine = new ChatLine[numChatLines];
Type \'Microsoft.Xna.Framework.Graphics.RasterizerState\' in Assembly \'Microsoft.Xna.Framework.Graphics,
could someone tell me why my screenshots are only black? I am still learning and couldnt find a clue why they are only black.
Hey all, I am creating a 2D tile based XNA game. Basically the character can move any direction one tile at a time. I am using the Tiled map editor: http://www.mapeditor.org/ to create my map. I have
im making a simple XNA game and i have stuck trying to make the surrounding of my world. Atm i have a flat terrain on which im playing . I want to put around a big cylinder with a texture aroundit . S
I am making a wp7 application and my touch screen doesnt seem to work. The code that i have wrote is below
开发者_高级运维Hey, When trying to load a Song (via Uri) (Song.fromUri()) from my HDD (file:///...), The Mediaplayer throws a Exception.