I have a quaternion camera written in C# (shamelessly taken from an online tutorial). I\'m trying to translate the position of the camera in world space, which is represented as a Vector3, in the dire
What is the difference between Windows/Xna/Phone/Standard library? I assume that each one has access to platform specific API. Is it possible to create a common denominator class library that has acc
I have 3 different xna effects, one开发者_StackOverflow中文版 called initialise, one called iterate and one called finalise.
Im currently working on a project that involves generating a random track (fixed increments on the Z axis and randomized X and Y to create a bumpy/bendy track) i have the track implemented using Catmu
Reading another SO question it seems that DrawableGameComponents aren\'t the way forward.I took this upon myself to do a bit of research and using the Particle sample from the XNA Creators website, I
I have a C# XNA on WP7 开发者_高级运维project running and I\'m finding that it\'s eating up memory between screen changes and not returning it, eventually leading to an outofmemoryexception.
I\'ve downloaded and installed Visual C# 2010 Express and XNA Game Studio 4.0 on to my XP (32-bit) machine. I had to do this by downloading the files individually as开发者_StackOverflow the App Hub pa
I\'m strugglingto find info how to detect available screens in a XNA 4.0. What I\'m trying to do is to get a list of available \"screens\", select one and start my XNA app as full screen on that scre
I recently decided to learn and make small 2D game using XNA framework. So i started by editing an example in \"XNA 4.0 Game Development by Example\" book by Kurt Jaegers and atm i\'m stuck at display
I\'m aware that the following is a vague question, but I\'m hitting performance problems that I did not anticipate in XNA.