I have recently used Visual Basic .Net to write a particle system which emits particles with random velocities in the x and y direction and is affected by gravity. I switched to C# .Net and used the X
I have built a simple game in WP7 and I am trying to add background music to it using MediaPlayer.The problem is it just bombs with
I am probably going to smack myself in the face once the answer becomes clear, but I\'m afraid I can\'t figure out what to do with my camera in order to effectively mix scrolling 2D and 3D objects.
I am making a simulation with XNA 4.0. We can display fonts but onl开发者_开发知识库y with 2D coordinates, I need to display fonts with 3D coordinates. Please Help any technique how can i accomplish
Okay im working on making a tic tac toe game for one of my game development courses using XNA 4.0 I need to place sprites or some other objects so the game can check if the mouse is being clicked in t
I want to serialize a tree in XNA 4.0, where each node has the children node in a member dictionary indexed by int as such:
I know that the way the declaration of the graphics device is suppose to look in the main Game1() constructor is:
I\'ve been trying to work through a tutorial which I foresee will be very helpful to my current project, but it was target at XNA 3.1.Thus, many sections of code (which the author does not explain too
Here is my code for moving the camera: float camTurn = 0.0f; float camForwardBack = 0.0f; // Set the position of the model in world space, and set the rotation.
Normally, when loading content using XNA\'s Content Pipeline, the compiled .xnb files are accessed using an assigned \"Asset Name\" that can be defined in the Visual Studio GUI. By default, this name