I have a simple model th开发者_开发技巧at comes from Blender. It has one mesh and one armature. That armature has 3 bones in it.
I\'m creating an experimental game (which would eventually become a map editor for a game) and I\'d like to include a WPF window in the same project which would communicate with the game logic. This i
In a new Xna game I wroted this: GamerServicesComponent gsc = new GamerServicesComponent(this); gsc.Initialize();
Is there any way to turn a set of vertices with indexes into a Model, as in one that is actually stored inside of a Model object?
Vector2 firstSquare = new Vector2(camera.location.X / Tile.tilewidth, camera.location.Y / Tile.tileheight);
I think I am fundamentally misunderstanding the way render targets work. In my understanding RenderTargets are just Textures that the spritebatch draw calls draw to.
I am designing a gui system for my XNA game. The window can be dynamically resized at runtime and the \'desktop\' resizes to it fine.
I am writing a game using C# 2010 and XNA 4.0. I want it to be a good game and not some \"just another crap\" and so one of my goals is good framerate. For this I would like to ask you for some advice
This is my first post at this section (XNA and game development). I\'m trying to get something the below image. As you can see, there\'s a highway 开发者_高级运维and inside of it, there\'ll be some ob
Basically, I\'m trying to cover a slot machine reel (white cylinder model) with multiple evenly spaced textures around the exterior.The program will be Windows only and the textures will be dynamicall