It must be something pretty simple that i didn\'t get, but here\'s my code: public class Game1 : Microsoft.Xna.Framework.Game
I am working on an app in which images are flying on the Scree开发者_如何转开发n. I need to implement:
...or am I insane to even try? As a novice to using bare vertices for 3d graphics, I haven开发者_开发技巧\'t ever worked with vertex buffers and the like before.I am guessing that I should use a dyna
I am interested in creating a simple HLS Viewer for the Xbox 360 that works kind of like SilverLive. I have read about as much documentation oh HLS that I can find and am not sure where to continue. I
I mea开发者_运维知识库n,I\'ve seen amount of game engines which based on XNA. Is XNA GS itself a game engine?If not what is the different and should I use game engine?XNA is a framework for making ga
I\'m using this example project\'s XNA 4.0 form control in an application I\'m writing: http://creators.xna.com/en-US/sample/winforms_series1
I am creating a PacMan clone just for fun and I am using the pixel perfect collision algorithm to detect when PacMan collides with the maze and the dots (which has not been implemented in the game yet
I have a video stream coming in from the Kinect. It\'s data is packed in a 32bit BGRX format. I would like to move this data directly into a Texture2d but I cant find a matching SurfaceFormat. The clo
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How do I开发者_C百科 calibrate an xna camera projection so that kinect\'s skeleton data points line up with the video feed when overlayed?I\'ve done this in WPF, I assume it will be the same with XNA.