first of all below code is not working visual c++ , but workin with bloodshed output is 0 , but acc. to me it shud be 1 ; can anyone explain this
I am trying to write about 5 websites all on one Apache server which is all on one IP address. For example:
When I write like this: class A { public: virtual void foo() = 0; } class B { public: void foo() {} } ...B::foo() becomes virtual as well. What is the rationale behind this? I would expect it to b
If I derive a class from another one and overwrite a function开发者_JS百科, I can call the base function by calling Base::myFunction() inside the implementation of myFunc in the derived class.
In my application I have to derive some classes from a base one, the problem is that I want to enforce the derived classed to have 3 particular constructor implementation. As c++ don\'t have virtual p
I have run into trouble trying to implement functionality for serializing some classes in my game. I store some data in a raw text file and I want to be able to save and load to/from it.
I am designing an API for a C++ library which will be distributed in a dll / shared object. The library contains polymorhic classes with virtual functions. I am concerned that if I expose these virtua
how can I create STL collection of classes which implement abstract base class using the base class as collection value, without using pointers?
开发者_StackOverflowconsider this class: class baseController { /* Action handler array*/ std::unordered_map<unsigned int, baseController*> actionControllers;
If I have in C++: class A { private: virtual int myfunction(void) {return 1;} } class B: public A { private: virtual int myfunction(void) {return 2;}