I have a base class called Packet: // Header File class Packet开发者_运维问答 { public: virtual bool isAwesome() const {
Problem: class Base { public: Base(Base* pParent); /* implements basic stuff */ }; class A : virtual public Base {
I would like to ask you on what does the offset of the table of virtual functions for a class depend? I mean, from what I\'ve read it at least depends on compiler, but does it varies from class to cla
I wonder under what circumstances you would choose the first or the second design : First design : the child method have to call the base method
Yesterday I posted a question about the new/virtual/override keywords, and i learned a lot from your answers. But still i remain with some doubts.
I have something similar to this in my code: #include <iostream> #include <cstdlib> struct Base
#include \"stdafx.h\" #include <iostream> #include <vector> #include <string> class Helper
class A { public: virtual void doSomething(void) {} void doStuff(void) { doSomething(); } }; class B : public A { public:
I don\'t want to show the virtual keyboard. I tried the below method but it doesn\'t make any difference.
I have a ListView and it is possible to use the hardware keyboard to filter out items. However what should I do for phones that don\'t have a hardware keyboard and only a virtual one? Is there a way t