A simple question: Why does this the first code work but the seemingly identical se开发者_如何学Ccond code freezes up when the pygame window comes?
from livewires import games, color #Creating and validating the pygame screen. scrwidth = 640 scrheight = 480
This question already has an answer here: Pygame image transparency confusion (1 answer) Closed 2 months ago.
Python seems to completely ignore one of my objects 开发者_开发问答- the games.Text object. Can\'t seem to understand why, syntax seems correct. Here\'s the code.
I need to make save / load game functions for my rpg. I can save the location of my player, but what I want is to freeze the entire screen at one point like it is done in emulators like vba and s开发者
I\'m using pygame to blit an image to screen, while it does the mainloop. I\'m using multiprocessing for threads, but there seems to be a problem. Please don\'t chew me out over the weird wannabe xml
I\'m relatively new to programming and recently I\'ve started playing around with pygame (set of modules to write games in python).I\'m lo开发者_运维技巧oking to create a program/game in which some of
I used Pygame2exe from the Pygame website and that got rid of the problem with the .dlls but there\'s still an error that remains.
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Im new in pygame, right n开发者_运维技巧ow im working with sprites. My question is how do i detect if the sprite has been clicked? I want to do something when the sprite was clicked just like a button