Font module error when using pygame2exe
I used Pygame2exe from the Pygame website and that got rid of the problem with the .dlls
but there's still an error that remains.
freesansbold.ttf
) and I've included a copy of it in my game directory.
Also,
I'm using the Font
class and 开发者_StackOverflownot the SysFonts class which I thought would fix my problem.
Any thoughts?
C:\Python26\apple_orchard\dist\appleorchard.exe:27: RuntimeWarning: use font: MemoryLoadLibrary failed loading pygame\font.pyd
(ImportError: MemoryLoadLibrary failed loading pygame\font.pyd)
Traceback (most recent call last):
File "appleorchard.py", line 165, in <module>
File "appleorchard.py", line 27, in __init__
File "pygame\__init__.pyo", line 70, in __getattr__
NotImplementedError: font module not available
(ImportError: MemoryLoadLibrary failed loading pygame\font.pyd)
Your problem looks like very similar to this one : http://thadeusb.com/weblog/2009/4/15/pygame_font_and_py2exe
Try to add "sdl_ttf.dll"
to the list of system dlls like this :
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"):
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
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