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I would lik开发者_运维百科e to get started with particle systems in 2d.But I really don\'t know where to get started.Well I suggest you read up on gamedevelopment. Also in which language are you going
I\'m porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip
I want to make 2 dimensional turn-based games for the PC. Something like early Final Fantasy or Chrono Trigger.Is C++ the only plausible option? I keep getting told that C++ is the language of choice
EDIT I\'m looking for the actual one or two liner that does what the answer with a lot of upvote suggest.
I would like to have a mapping which maps two string into one string. For example: map[\"MainServer\",\"Status\"] return \"active\". What is the best way to do it in Java. Should I use HashMap 开发者_
I\'m developing an AI sandbox and I would like to calculate what every living entity can see. The rule is to simply hide what\'s behind the edges of the shapes from the point of view of the entity. T
I\'ve d开发者_StackOverflowone a little research, and am interested in developing for Android.I\'ve never programmed before, and have no idea how to go from zero experience to developing for a mobile
What graphics library is used to create t开发者_JS百科he graphics in the Solitaire and Freecell games included with Windows Vista (e.g. XNA, GDI, WPF)?A good answer would include the name of the libra
NSMutableArray *insideArray = [[NSMutableArray alloc] init]; NSMutableArray *outsideArray = [[NSMutableArray alloc] init];