I am creating a 2d array full of zeros with the following line of code: MyNewArray=zeros([4,12],float)
I am attempting to read a file with some randomnames in the format \"ADAM\",\"MARK\",\"JESSIE\" .....
I am currently trying to get used to the DirectX API and I am wondering what is the usual 开发者_如何学运维approach to render a sprite in DirectX 11 (e.g. for a tetris clone).
I have the following custom view: This I have achieved by using the Canvas\' drawArc() method. However, with this drawArc() method I cannot limit the arc\'s inner radius.
I have the following test setup: 1024 * 768 screen surface created with SDL_HWSURFACE The main loop consists only of SDL_Flip() and a simple FPS counter
I have a widget which looks like this: Every cone is a \"touchable element\". Now I want to put a bitmap texture above each cone. However, bitmap images are all rectangular, so a bitmap texture abo
I\'m开发者_开发百科 developing a C#/.NET application (Winforms/WPF, not entirely decided yet) which needs to display simple diagrams: boxes/\"text boxes\", lines/arrows, circles, text etc...
I\'m not sure if \"traditional\" random noise-based height-map generation is what I need, because what I want to end up with is a very simple map consisting of two types of region.
I\'m pretty much working on a platformer and still starting out so I was curious about best practices/algorithms. I have in my background just a castle and about 200px high at the bottom some grass wh
I have a pdf document with 1000 pages and I am drawing them using CGContextDrawPDFPage function. But on page 466 application crashed.