I\'m currently making a 2D side-scrolling run\'n\'jump platform game in PyGame. Most of the stuff is working OK and very well in fact - I am exploiting the fast pyGame Sprite objects & g开发者_如何
A graphic of this problem is here: http://dl.dropbox.com/u/13390614/Question.jpg Take an axis aligned ellipse with a fixed
I\'m working on a 2D physics engine for a game. I have gravity and masses working, using a simple iterative approach (that I know I\'ll have to upgrade eventually); I can push the masses around manual
Can anybody suggest which is the best way for using NSArray as t开发者_StackOverflow社区wo-dimensional array to store data for filtering data based on field.
So I\'ve got: class bc_Game { public: //blah private: b2World world; }; bc_Game::bc_Game() { //blah, defining variables used
hey, I need to rotate a 2d array in such way : 4X4--> InputOutput 1 2 3 45 1 2 3 5 6 7 81 2 6 4 1 2 3 45 3 7 8
Consider a WPF Rectangle filled with some ImageBrush. Now consider an arbitrary axis through rectangle center. I want to apply a 3D-like rotation around the axis employing only 2D transformations. Bas
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I\'m trying to set base to a 2D game with destructible terrain and/or particle effects, scroll, zoom, characters, etc... I\'d like to know if there is a graphics library tha开发者_StackOverflow社区t w
This is for a 2D game 开发者_JAVA百科with OpenGL: Is it with using OpenGL possible to display a texture absolutely unfiltered, not streched or blurred?