I have a pair of 2D a开发者_开发问答rrays corresponding to a set of records from a database. One array contains the current records, the other contains the new records.
I have written a few 2D games in the past using libraries such as LWJGL (with a Slick2D wrapper) and the XNA framework, but one thing i have never been able to grasp (or have the need to) is how the u
I guess it\'s possible to use bullet3D in 2D only mode, but what I\'m concerning is floating-point accura开发者_如何学Gocy error. If all values and operations for Z axis are 0, the Z values may be inf
I am writing a converter for 2D geometry data. One of the elements I have to convert is an arc. In the source system the arc is described with two axis aligned rectangles. The first rectangle is a bou
#include <GL/glut.h> #include <GL/gl.h> #include <stdio.h> #include <stdlib.h> #include <math.h>
Trying to triangulate a set of simple 2d polygons, I\'ve come up with this algorithm: 1) For each vertex in the polygon, compute the angle between the two linked edges
Please take a moment to understand my situation. If it is not comprehendable, please tell me in a comment.
I am trying to create a 2D platformer (Mario-type) game and I am some having some issues with handling collisions properly. I am writing this game in C++, using SDL for input, image loading, font load
I am hoping the saveLayer methods will allow me to do draw onto different \"layers\" and then once the drawing has finished, merge the layers with the canvas in whichever order i choose.
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