I understand there are issues when you try to change size of 2d vector objects but I\'m facing a rather weird issue here. Code fragment is attached below :
I\'ve built a 2D grid in 开发者_Python百科java where each cell can have a certain attribute, say color. At each iteration of the main loop, that color can possibly change.
As per title, I\'m translating and rotating an object with CSS3\'s transform and it works flawlessly in every browser except IE9.
Im 开发者_JAVA技巧looking for some sort of SDK or library on top of iOS, which might help me produce iPad/IPHONE games.
I\'m working on an Android game and I need to bounce 2 circles of each other (like 2 pool balls bouncing off each other). The collision is an elastic collision, and I need to calculate only 1 circles
im testing the android SpriteMethodTest and on default settings canvas is getting 58fps while open gl is between 50-55fps, and the gap just gets larger with more sprites.
I\'m trying to do a project that need to handles very large amount of simple 2D objects, and of course needs to draw them. For that, I need a good C++ library that can handle large amount开发者_StackO
I have im开发者_如何学运维plemented the Farseer engine into my 2D XNA platformer project. I created a Body using an image of piece of terrain which loads and draws nicely, I created a second body whi
I am writing a 2d game on the android and I am targeting phones with that have a minimum OpenGl ES 1.1 support.
Im currently trying to implement the simple bouncing ball (in 2d) on my android device (physics based on device rotation and multiple balls coming in at a later point).