2D Euclidean vector rotations
I have a euclidean vector a
sitting at the coordinates (0, 1)
.
I want to rotate a
by 90 degrees (clockwise) around the origin: (0, 0)
.
If I have a proper understanding of how this should work, the resultant (x, y) coordinates after the rotation should be (1, 0)
.
If I were to rotate it by 45 degrees (still clockwise) instead, I would have expected the resultant coordinates to be (0.707, 0.707)
.
theta = deg2rad(angle);
cs = cos(theta);
sn = sin(theta);
x = x * cs - y * sn;
y = x * sn + y * cs;
Using the 开发者_如何学JAVAabove code, with an angle
value of 90.0 degrees, the resultant coordinates are: (-1, 1)
.
And I am so damn confused.
The examples seen in the following links represent the same formula shown above surely?
What have I done wrong? Or have I misunderstood how a vector is to be rotated?
Rotating a vector 90 degrees is particularily simple.
(x, y)
rotated 90 degrees around (0, 0)
is (-y, x)
.
If you want to rotate clockwise, you simply do it the other way around, getting (y, -x)
.
you should remove the vars from the function:
x = x * cs - y * sn; // now x is something different than original vector x
y = x * sn + y * cs;
create new coordinates becomes, to avoid calculation of x before it reaches the second line:
px = x * cs - y * sn;
py = x * sn + y * cs;
Rotate by 90 degress around 0,0:
x' = -y
y' = x
Rotate by 90 degress around px,py:
x' = -(y - py) + px
y' = (x - px) + py
Sounds easier to do with the standard classes:
std::complex<double> vecA(0,1);
std::complex<double> i(0,1); // 90 degrees
std::complex<double> r45(sqrt(2.0),sqrt(2.0));
vecA *= i;
vecA *= r45;
Vector rotation is a subset of complex multiplication. To rotate over an angle alpha
, you multiply by std::complex<double> { cos(alpha), sin(alpha) }
You're calculating the y-part of your new coordinate based on the 'new' x-part of the new coordinate. Basically this means your calculating the new output in terms of the new output...
Try to rewrite in terms of input and output:
vector2<double> multiply( vector2<double> input, double cs, double sn ) {
vector2<double> result;
result.x = input.x * cs - input.y * sn;
result.y = input.x * sn + input.y * cs;
return result;
}
Then you can do this:
vector2<double> input(0,1);
vector2<double> transformed = multiply( input, cs, sn );
Note how choosing proper names for your variables can avoid this problem alltogether!
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