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Particle system on AS3, using flash, problem copying the particle element

im developing a very simple particle system in AS3, i have the particle (a movieclip) and the particle behavior, but now i need a good way to duplicate it n number of times and changing the o开发者_开发百科nly value that determine the system behavior, the width, from 10 to 100 px.

This is the code:

//some declarations
var blur:BlurFilter = new BlurFilter();
var filterArray:Array = new Array(blur);
import fl.transitions.Tween;
import fl.transitions.easing.*;

//the only input value, from 10 to 100
par.width=100;
//the equations that define the behavior.
par.alpha=.0088*par.width+.98;
par.height=par.width;
blur.blurX = .75*par.width-.55;
blur.blurY = blur.blurX;
blur.quality = 1;
par.filters = filterArray;
//the movement of the particle
var myTween:Tween = new Tween(par, "y", Strong.easeOut, par.y, stage.stageHeight+2*par.height, -.2*par.width+22, true); 

So, as you can see, par is the instance name for the particle, well, i need to duplicate it changing the .width value and eventually the .x value too. Any ideas? Thanks!


This is what OOP (Object Oriented Programming) is all about, and Flash is a great example.

package  {

    import flash.filters.BlurFilter;
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import flash.display.MovieClip;
    import flash.events.Event;

    public class Particle extends MovieClip {

        public function Particle() {
            // constructor code
            //some declarations
            this.graphics.beginFill(0, 1);
            this.graphics.drawCircle(0, 0, 50);
            var blur:BlurFilter = new BlurFilter();
            var filterArray:Array = new Array(blur);
            //the only input value, from 10 to 100
            this.width = Math.round(Math.random() * 90) + 10;
            //the equations that define the behavior.
            this.alpha = .0088 * this.width + .98;
            this.height = this.width;
            blur.blurX = .75 * this.width - .55;
            blur.blurY = blur.blurX;
            blur.quality = 1;
            this.filters = filterArray;
            this.addEventListener(Event.ADDED_TO_STAGE, __tweenMe);
        } 


        private function __tweenMe($evt:Event):void {
            //the movement of the particle
            var myTween:Tween = new Tween(this, "y", Strong.easeOut, this.y, stage.stageHeight+2*this.height, -.2*this.width+22, true); 
        }

    }

}

and then in your DocumentClass you could do something like this:

package  {

    import flash.display.MovieClip;

    public class BaseClass extends MovieClip {

        public function BaseClass() {
        var par:Particle;
            for ( var i:int = 0; i < 100; i++) {
                par = new Particle();
                addChild(par);
            }       
        }   
    }    
}

EDIT

Here you go http://d.pr/ycUh. Let me know if you have questions about what is going on. I added some random x and y values for the starting positions of your particles.

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