Particle system on AS3, using flash, problem copying the particle element
im developing a very simple particle system in AS3, i have the particle (a movieclip) and the particle behavior, but now i need a good way to duplicate it n number of times and changing the o开发者_开发百科nly value that determine the system behavior, the width, from 10 to 100 px.
This is the code:
//some declarations
var blur:BlurFilter = new BlurFilter();
var filterArray:Array = new Array(blur);
import fl.transitions.Tween;
import fl.transitions.easing.*;
//the only input value, from 10 to 100
par.width=100;
//the equations that define the behavior.
par.alpha=.0088*par.width+.98;
par.height=par.width;
blur.blurX = .75*par.width-.55;
blur.blurY = blur.blurX;
blur.quality = 1;
par.filters = filterArray;
//the movement of the particle
var myTween:Tween = new Tween(par, "y", Strong.easeOut, par.y, stage.stageHeight+2*par.height, -.2*par.width+22, true);
So, as you can see, par is the instance name for the particle, well, i need to duplicate it changing the .width value and eventually the .x value too. Any ideas? Thanks!
This is what OOP (Object Oriented Programming) is all about, and Flash is a great example.
package {
import flash.filters.BlurFilter;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
import flash.events.Event;
public class Particle extends MovieClip {
public function Particle() {
// constructor code
//some declarations
this.graphics.beginFill(0, 1);
this.graphics.drawCircle(0, 0, 50);
var blur:BlurFilter = new BlurFilter();
var filterArray:Array = new Array(blur);
//the only input value, from 10 to 100
this.width = Math.round(Math.random() * 90) + 10;
//the equations that define the behavior.
this.alpha = .0088 * this.width + .98;
this.height = this.width;
blur.blurX = .75 * this.width - .55;
blur.blurY = blur.blurX;
blur.quality = 1;
this.filters = filterArray;
this.addEventListener(Event.ADDED_TO_STAGE, __tweenMe);
}
private function __tweenMe($evt:Event):void {
//the movement of the particle
var myTween:Tween = new Tween(this, "y", Strong.easeOut, this.y, stage.stageHeight+2*this.height, -.2*this.width+22, true);
}
}
}
and then in your DocumentClass you could do something like this:
package {
import flash.display.MovieClip;
public class BaseClass extends MovieClip {
public function BaseClass() {
var par:Particle;
for ( var i:int = 0; i < 100; i++) {
par = new Particle();
addChild(par);
}
}
}
}
EDIT
Here you go http://d.pr/ycUh. Let me know if you have questions about what is going on. I added some random x and y values for the starting positions of your particles.
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