Cocoa draw image with rounded corners and shadow
I am trying to draw an image using core graphics such that it has rounded corners and a drop shadow. Here is a snippet of my code:
CGContextSetShadowWithColor(context, CGSizeMake(0, 1), 2, shadowColor);
CGContextAddPath(context, path);
CGContextClip(context);
CGContextDrawImage(context, rect, image);
The problem I am having is that the clipping to create the rounded corners is also clipping the shadow. Since the image may be transparent in areas, I cannot simply draw the rounded rectangle with a shadow under the image. I guess I need to apply the rounded shape to the image first, and then draw the resulting image to the screen and add the shadow. Doe开发者_运维技巧s anyone know how to do this?
Thanks!
Okay, so assuming that you have a UIView subclass, which has an instance variable, image, which is a UIImage, then you can do your drawRect: function like so...
- (void)drawRect:(CGRect)rect {
[super drawRect:rect];
CGRect _bounds = [self bounds];
CGColorRef aColor;
CGContextRef context = UIGraphicsGetCurrentContext();
// Create a path
CGRect insetRect = CGRectInset(_bounds, kBSImageButtonBorder, kBSImageButtonBorder);
CGRect offsetRect = insetRect; offsetRect.origin = CGPointZero;
UIGraphicsBeginImageContext(insetRect.size);
CGContextRef imgContext = UIGraphicsGetCurrentContext();
CGPathRef clippingPath = [UIBezierPath bezierPathWithRoundedRect:offsetRect cornerRadius:CORNER_RADIUS].CGPath;
CGContextAddPath(imgContext, clippingPath);
CGContextClip(imgContext);
// Draw the image
[image drawInRect:offsetRect];
// Get the image
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Setup the shadow
aColor = [UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.5f].CGColor;
CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 2.0f), 2.0f, aColor);
// Draw the clipped image in the context
[img drawInRect:insetRect];
}
I'm a little new to Quartz programming myself, but that should give you your image, centered in the rectangle, minus a border, with a corner radius, and a 2.f point shadow 2.f points below it. Hope that helps.
Here is a function to round the corners of an image using Daniel Thorpe's answer, in case you came here, like me, just looking for a way to do this.
+ (UIImage *) roundCornersOfImage:(UIImage *)image toRadius:(float)radius {
// create image sized context
UIGraphicsBeginImageContext(image.size);
CGContextRef context = UIGraphicsGetCurrentContext();
// add rounded rect clipping path to context using radius
CGRect imageBounds = CGRectMake(0, 0, image.size.width, image.size.height);
CGPathRef clippingPath = [UIBezierPath bezierPathWithRoundedRect:imageBounds cornerRadius:radius].CGPath;
CGContextAddPath(context, clippingPath);
CGContextClip(context);
// draw the image
[image drawInRect:imageBounds];
// get the image
UIImage *outImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return outImage;
}
You can use an imageView with a layer, the layer has properties for setting shadows and borders, this is how:
self.imageView = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,60,60)];
self.imageView.image = [NSImage imageNamed:@"yourImageName"];
self.imageView.wantsLayer = YES;
self.imageView.layer.cornerRadius = 10;
//make the shadow and set it
NSShadow* shadow = [[NSShadow alloc] init];
shadow.shadowBlurRadius = 2;
shadow.shadowOffset = NSMakeSize(2, -2);
shadow.shadowColor = [NSColor blackColor];
self.imageView.shadow = shadow;
Hope this helps, this is also much faster to draw then using drawRect overrides
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