Ok, so I realize I can find the scale value from a layer\'s CATransform3D like this: float scale = [[layer valueForKeyPath: @\"transform.scale\"] floatValue];
I have a UIImageView (initialized with Aspect Fill) inside a UIScrollView. The user shall use that to resize and position a UIImage to his like, press a button and then exactly what he sees on screen
In my current project I need to draw a complex background as a background for a few UITableView cells. Since the code for drawing this background is pretty long and CPU heavy when executed in the cell
When two semi-transparent overlaps, the part in the middle will combines and blends into a darker color. Is there any way to draw rect as usual, but keep the overlapped part sam开发者_如何学JAVAe colo
I am trying to add a image banner on top of a UIImage before saving it. I have created this category method to do so. I have checked a开发者_开发技巧nd rechecked that banner.png exists and the gradien
I have a custom view in which I am trying to draw text using a Windows font (calibri.ttf). However, I am getting different behaviour between using the DrawString & ShowText functions.
Is it possible to use CGDataProviderCreateSequential() and CGDataProviderSequential开发者_运维百科Callbacks to read the data in from a CGImageRef sequentially?
I would like to know what kind of advantages I get from using Core Graphics instead of Open GL ES. My main question is based on this:
I have a UIViewController class called AppController.h, AppController.m. I have thousands of lines of code in there, and that is the only reason why I didn\'t test this before I asked it. Is there any
I use UIBezierPath for finger painting (my app). I create it using path = [UIBezierPath bezier path]; . It constantly lags on the iPad (and calling it from within drawrect did not change anything). I