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3DS Material -> OpenGL

How these fields in 3ds (not max) file translated to OpenGL material?

  • MAT_SHIN2PCT
  • MAT_SHIN3PCT
  • MAT_TRANSPARENCY
  • MAT_XPFALL
  • MAT_REFBLUR
  • 开发者_运维问答
  • MAT_SELF_ILPCT
  • MAT_SHADING


Have a look at http://www.the-labs.com/Blender/3DS-details.html and http://www.the-labs.com/Blender/3dsspec.html (sorry, spam prevention won't let me post these as links). You should understand, however, that 3DS is an obsolete proprietary format, so a complete specification is not available. If possible, I'd suggest a more readily-accessible format, such as COLLADA, or a custom format, in which case COLLADA is a good choice for an intermediate format.

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