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Calling code in a string without exec/eval, python

I have this code that executes when a player attempts to eat something:

def eat(target='object'):
    global current_room
    global locations
    global inventory
    if target in inventory:
        items[target]['on_eat'] #This is showing no results.
    else:
        print 'You have no ' + target + ' to eat.'

and this code for items(trimmed)

items = {
'strawberry': {
    'weight': 1,
    'text': 'The strawberry is red',
    'on_eat': "normal_eat('strawberry', 'pretty good, but not as sweet as you expected')"
    },
'trees': {
    'weight': 50,
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
    'on_eat': "forcesay('Eating trees? What the hell is your proble开发者_开发问答m?')"
    }
}

Is there a valid way of calling items[whatever]['on_eat'] without doing something silly like exec() or eval()? If not, alternative formatting as an example would also be appreciated.

Before this the items[everyitems]['on_eat'] values were not strings, but that executed the on_eat for every item as soon as the code was ran.

I have seen many answers to similar questions, but they don't deal with arguments for functions unique- to better put that, they were more like this


You can store your function and function arguments as a partial:

from functools import partial

items = { 
'strawberry': { 
    'weight': 1, 
    'text': 'The strawberry is red', 
    'on_eat': partial(normal_eat, 'strawberry', 'pretty good, but not as sweet as you expected') 
    }, 
'trees': { 
    'weight': 50, 
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.', 
    'on_eat': partial(forcesay, 'Eating trees? What the hell is your problem?')
    } 

def eat(target='object'):  
    # those globals are probably not necessary
    if target in inventory:  
        items[target]['on_eat']()  #Add ()'s to call the partial
    else:  
        print 'You have no ' + target + ' to eat.'


you can use the code module

def eat(target='object'):
    import code
    console = code.InteractiveConsole(locals()) # make a python interpreter with local vars
    if target in inventory:
        console.push("items[target]['on_eat']")
    else:
        print 'You have no ' + target + ' to eat.'


An alternative to partial functions is to write items like this

items = {
'strawberry': {
    'weight': 1,
    'text': 'The strawberry is red',
    'on_eat': (normal_eat,('strawberry', 'pretty good, but not as sweet as you expected'))
    },
'trees': {
    'weight': 50,
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
    'on_eat': (forcesay,('Eating trees? What the hell is your problem?',))
    }
}

and call it like this

def eat(target='object'):
    if target in inventory:
        func, args = items[target]['on_eat']
        func(*args)
    else:
        print 'You have no ' + target + ' to eat.'

You don't need those global statements there unless you will be reassigning them

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