Flattening a doubly linked list with child lists - optimizations, feedback, possible modifications
Attached is a quick program written under interview conditions that is designed to flatten a doubly linked list with child links. I was wondering what folks thought and if there were some optimizations (or possibly another way of doing things) you could point out that I could learn from. Code is below - Test7 is the test of the flattening algo).
Sorry - edited to add: The condition of the flattening is that a child is inserted directly after the parent.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FlattenDoublyLinkedChildList
{
public class DoublyListEntry<T>
{
public T Data { get; set; }
public DoublyListEntry<T> Next { get; set; }
public DoublyListEntry<T> Prev { get; set; }
public DoublyListExample<T> Child { get; set; }
public DoublyListEntry(T data)
{
Data = data;
}
}
public class DoublyListEnum<T> : IEnumerator<T>
{
private DoublyListEntry<T> current { get; set; }
private DoublyListEntry<T> start { get; set; }
private bool dirty;
public DoublyListEnum(DoublyListEntry<T> inStart)
{
start = inStart;
current = start;
dirty = false;
}
public void Dispose()
{
current = null;
start = null;
}
object System.Collections.IEnumerator.Current
{
get
{
return Current;
}
}
public T Current
{
get
{
if (current != null)
return current.Data;
else
return default(T);
}
}
public void Reset()
{
current = start;
dirty = false;
}
public bool MoveNext()
{
if (current == null)
{
return false;
}
else if (current.Next != null)
{
if (!dirty)
{
dirty = true; //move next is called from the start
}
else
{
current = current.Next;
}
return true;
}
else
{
return false;
}
}
}
public class DoublyListExample<T> : IEnumerable<T>, IEnumerable
{
private DoublyListEntry<T> head;
private DoublyListEntry<T> tail;
public int length { get; set; }
public DoublyListEntry<T> Head
{
get
{
return head;
}
}
public DoublyListEntry<T> Tail
{
get
{
return tail;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public IEnumerator<T> GetEnumerator()
{
if (head != null)
{
return new DoublyListEnum<T>(head);
}
else
{
throw new Exception("nothing to enumerate");
}
}
public void Add(T data)
{
if (head == null)
{
head = new DoublyListEntry<T>(data);
tail = head;
length++;
}
else
{
tail.Next = new DoublyListEntry<T>(data);
tail.Next.Prev = tail;
tail = tail.Next;
length++;
}
}
public void InsertAfter(T data, int position)
{
if (position < 0)
{
throw new Exception("no soup for you - position must be 0 or higher");
}
if (head == null)
{
throw new Exception("sorry, you cannot insert after nothing, the list is empty.");
}
if (position >= length) //we could allow this stuff and padd out the list etc, but for now...no soup.
{
throw new Exception("Position requested is > then the length of the list.");
}
if (position == length - 1) //just an inswer
{
Add(data);
return;
}
DoublyListEntry<T> newElement = new DoublyListEntry<T>(data);
DoublyListEntry<T> temp = GetElementAt(position);
newElement.Next = temp.Next;
newElement.Prev = temp;
temp.Next = newElement;
length++;
}
public T GetElement(int position)
{
return GetElementAt(position).Data;
}
public DoublyListEntry<T> GetElementAt(int position)
{
DoublyListEntry<T> temp = head;
//pop down N levels until position
int counter = 0;
while (counter < position)
{
temp = temp.Next;
counter++;
if (temp == null && counter < position) //should have been caught
{
throw new Exception(String.Format("{0} elements do not exist", position));
}
}
return temp;
}
public T GetNthFromLast(int Nth)
{
//use the iterator, keep a Nth away pointer
//when we get to the last item, return the Nth away cousin
if (head == null) throw new Exception("Not initialized");
if (Nth == 0) return tail.Data;
DoublyListEntry<T> behind;
DoublyListEntry<T> current;
current = head;
behind = head;
for (int i = 0; i <= Nth; i++)
{
if (current != null)
current = current.Next;
else return default(T);
}
while (current != null)
{
current = current.Next;
behind = behind.Next;
}
return behind.Data;
}
public void Remove(int position)
{
if (position < 0)
{
throw new Exception("no soup for you - position must be 0 or higher");
}
if (head == null)
{
throw new Exception("sorry, you cannot remove from nothing, the list is empty.");
}
if (position >= length) //we could allow this stuff and padd out the list etc, but for now...no soup.
{
throw new Exception("Position requested is > then the length of the list.");
}
if (position == 0) //head
{
head = head.Next;
length--;
return;
}
DoublyListEntry<T> temp;
temp = GetElementAt(position - 1);
if (position == length - 1)
{
tail = temp;
tail.Next = null;
length--;
return;
}
temp.Next = temp.Next.Next;
length--;
}
}
class Program
{
static void Main(string[] args)
{
Test1(); //basic head + tail
Test2(); // Insert After
Test3(); // Remove
Test4(); // Enumerator<T>
Test5(); //nth from last
Test6(); //prevs
Test7(); //children
}
#region simple tests
public static void Test1()
{
DoublyListExample<string> myList = new DoublyListExample<string>();
myList.Add("joe");
myList.Add("mike");
myList.Add("adam");
if (myList.Head.Data != "joe") throw new Excepti开发者_StackOverflow社区on("fail");
if (myList.Tail.Data != "adam") throw new Exception("fail");
if (myList.GetElement(1) != "mike") throw new Exception("fail");
}
public static void Test2()
{
DoublyListExample<string> myList = new DoublyListExample<string>();
myList.Add("joe");
myList.Add("mike");
myList.Add("adam");
myList.InsertAfter("paul", 1);
myList.InsertAfter("john", 0);
myList.InsertAfter("nichole", 4);
if (myList.Tail.Data != "nichole") throw new Exception("fail");
if (myList.Head.Data != "joe") throw new Exception("fail");
if (myList.GetElement(0) != "joe") throw new Exception("fail");
if (myList.GetElement(1) != "john") throw new Exception("fail");
if (myList.GetElement(2) != "mike") throw new Exception("fail");
if (myList.GetElement(3) != "paul") throw new Exception("fail");
if (myList.GetElement(4) != "adam") throw new Exception("fail");
if (myList.GetElement(5) != "nichole") throw new Exception("fail");
}
public static void Test3()
{
DoublyListExample<string> myList = new DoublyListExample<string>();
myList.Add("joe");
myList.Add("mike");
myList.Add("adam");
myList.InsertAfter("paul", 1);
myList.InsertAfter("john", 0);
myList.InsertAfter("nichole", 4);
myList.Remove(0);
if (myList.Head.Data != "john") throw new Exception("fail");
myList.Remove(myList.length-1);
if (myList.Tail.Data != "adam") throw new Exception("fail");
myList.Remove(1);
if (myList.Head.Data != "john") throw new Exception("fail");
if (myList.Tail.Data != "adam") throw new Exception("fail");
if (myList.GetElement(0) != "john") throw new Exception("fail");
if (myList.GetElement(1) != "paul") throw new Exception("fail");
if (myList.GetElement(2) != "adam") throw new Exception("fail");
}
public static void Test4()
{
DoublyListExample<string> myList = new DoublyListExample<string>();
myList.Add("joe");
myList.Add("mike");
myList.Add("adam");
myList.Add("paul");
myList.Add("john");
myList.Add("nichole");
int count = 0;
foreach (string name in myList)
{
switch (count)
{
case 0:
if (name != "joe") { throw new Exception("fail"); }
break;
case 1:
if (name != "mike") { throw new Exception("fail"); }
break;
case 2:
if (name != "adam") { throw new Exception("fail"); }
break;
case 3:
if (name != "paul") { throw new Exception("fail"); }
break;
case 4:
if (name != "john") { throw new Exception("fail"); }
break;
case 5:
if (name != "nichole") { throw new Exception("fail"); }
break;
}
count++;
}
}
public static void Test5()
{
DoublyListExample<string> myList = new DoublyListExample<string>();
myList.Add("joe");
myList.Add("mike");
myList.Add("adam");
myList.Add("paul");
myList.Add("john");
myList.Add("nichole");
if (myList.GetNthFromLast(0) != "nichole") throw new Exception("fail");
if (myList.GetNthFromLast(1) != "john") throw new Exception("fail");
if (myList.GetNthFromLast(2) != "paul") throw new Exception("fail");
if (myList.GetNthFromLast(3) != "adam") throw new Exception("fail");
if (myList.GetNthFromLast(4) != "mike") throw new Exception("fail");
if (myList.GetNthFromLast(5) != "joe") throw new Exception("fail");
myList = new DoublyListExample<string>();
myList.Add("there can be only one");
if (myList.GetNthFromLast(3) !=null) throw new Exception("fail");
}
public static void Test6()
{
DoublyListExample<string> myList = new DoublyListExample<string>();
myList.Add("joe");
myList.Add("mike");
myList.Add("adam");
myList.Add("paul");
myList.Add("john");
myList.Add("nichole");
if (myList.Tail.Data != "nichole") throw new Exception("fail");
if (myList.Tail.Prev.Data != "john") throw new Exception("fail");
if (myList.Tail.Prev.Prev.Data != "paul") throw new Exception("fail");
if (myList.Tail.Prev.Prev.Prev.Data != "adam") throw new Exception("fail");
if (myList.Tail.Prev.Prev.Prev.Prev.Data != "mike") throw new Exception("fail");
if (myList.Tail.Prev.Prev.Prev.Prev.Prev.Data != "joe") throw new Exception("fail");
myList.InsertAfter("alyssa", 0);
if (myList.Head.Next.Data != "alyssa") throw new Exception("fail");
if (myList.Head.Next.Prev.Data != "joe") throw new Exception("fail");
if (myList.Tail.Data != "nichole") throw new Exception("fail");
myList.Add("buddy");
if (myList.Tail.Data != "buddy") throw new Exception("fail");
if (myList.Tail.Prev.Data != "nichole") throw new Exception("fail");
}
#endregion
static void Test7()
{
//make child trees
DoublyListExample<string> myList = new DoublyListExample<string>();
myList.Add("joe");
myList.Add("mike");
myList.Add("adam");
myList.Add("paul");
myList.Add("john");
myList.Add("nichole");
myList.Add("alyssa");
myList.Head.Child = new DoublyListExample<string>();
myList.Head.Child.Add("Joesub1");
myList.Head.Child.Add("Joesub2");
myList.Head.Child.Add("Joesub3");
myList.Head.Child.Add("Joesub4");
myList.Tail.Child = new DoublyListExample<string>();
myList.Tail.Child.Add("alsub1");
myList.Tail.Child.Add("alsub2");
DoublyListEntry<string> temp = myList.GetElementAt(2);
temp.Child = new DoublyListExample<string>();
temp.Child.Add("adam sub1");
temp.Child.Add("adam sub2");
temp.Child.Head.Child = new DoublyListExample<string>();
temp.Child.Head.Child.Add("adam sub 1 sub 1");
temp.Child.Head.Child.Add("adam sub 1 sub 2");
Flatten(myList.Head);
DoublyListEntry<string> current;
current = myList.Head;
while (current != null)
{
Console.WriteLine(current.Data);
current = current.Next;
}
//test that you can back through all the way
Console.WriteLine("*********************");
current = myList.Tail;
while (current != null)
{
Console.WriteLine(current.Data);
current = current.Prev;
}
Console.WriteLine("*********************");
current = myList.Head;
while (current != null)
{
Console.WriteLine(current.Data);
current = current.Next;
}
}
private static void Flatten(DoublyListEntry<string> current)
{
if (current == null) return;
//if I have children
if (current.Child != null)
{
//set my next, to my first child
if (current.Child.Head != null)
{
DoublyListEntry<string> save = current.Next;
current.Next = current.Child.Head;
current.Child.Head.Prev = current;
DoublyListEntry<string> temp = current.Next;
while (temp.Next != null)
{
temp = temp.Next;
}
temp.Next = save;
if (save != null)
{
save.Prev = temp;
}
Flatten(current.Next);
}
else
{
return;
}
}
else
{
Flatten(current.Next);
}
}
}
}
Recursion > Iteration
If you use iteration instead of recursion with tree flattening it will perform much better. Check this question and especially it's first answer.
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