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MemoryStream from BitmapSource, need to reduce memory consumption

I have a MemoryStream of 10K which was created from a bitmap of 2MB and compressed using JPEG. Since MemoryStream can’t directly be placed in System.Windows.Controls.Image for the GUI, I am using the following intermediate code to convert this back to BitmapImag开发者_运维技巧e and eventually System.Windows.Controls.Image.

My question is, when I store this in BitmapImage, the memory allocation is taking around 2MB. Is this expected? Is there any way to reduce the memory?

I have around 300 thumbnails and this converstion takes around 600MB, which is very high.

Appreciate your help!


Is there any way to reduce the memory?

Yes their is: Don't create your memorystream from the image itself, instead use a thumbnail of it.

Here is a sample code of how to do it:

        private void button1_Click(object sender, EventArgs e)
            {
                Image.GetThumbnailImageAbort myCallback = new Image.GetThumbnailImageAbort(ThumbnailCallback);
                Bitmap myBitmap = new Bitmap(@"C:\Documents and Settings\Sameh\My Documents\My Pictures\Picture\Picture 004.jpg"); //3664 x 2748 = 3.32 MB
                Image myThumbnail = myBitmap.GetThumbnailImage(myBitmap.Width / 100, myBitmap.Height / 100 , myCallback, IntPtr.Zero); 
    //now use your thumbnail as you like
                myThumbnail.Save(@"C:\Documents and Settings\Sameh\My Documents\My Pictures\Picture\Thumbnail 004.jpg");
                //the size of the saved image: 36 x 27 = 2.89 KB
//you can create your memory stream from this thumbnail now
            }

            public bool ThumbnailCallback()
            {
                return false;
            }

And here is more details about the solution.

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