sprite collision Andengine (Android)
I develop a game in android. I able to find collision between two object. But i need to find collision only when two object collided(Not in blank space of image)In j2me ,i able to make that.
Sample code:
helicopterSprite.collidesWith(buildingSprite, true)
But in Andengine , having only helicopterSprite.collidesWith(buildingSprite)
Considered one im开发者_StackOverflowage . Its contains two building. when helicopter moves between the building its not collided. when helicopter hit building its collided . I make that in j2me.
Which method should i use for pixel level collision ? Any examples ?
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