Why am I unable to perform a calculation for the position in a sceneEvent for a QGraphicsObject?
I have implemented QGraphicsObject with QTouchEvents and reimplemented the sceneEvent function.
bool LynxItem::sceneEvent(QEvent *event)
{
//qDebug() << "LynxItem::sceneEvent:" << itemId;
switch (event->type()) {
case QEvent::Gesture:
{
qDebug() << "LynxItem::sceneEvent:Gesture" << itemId;
return gestureEvent(static_cast<QGestureEvent*>(event));
break;
}
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
{
qDebug() << "LynxItem::sceneEvent:TouchUpdate" << itemId;
QTouchEvent *touchEvent = static_cast<QTouchEvent *>(event);
QList<QTouchEvent::TouchPoint> touchPoints = touchEvent->touchPoints();
const QTouchEvent::TouchPoint &touchPoint1 = touchPoints.last();
/* This doesn't allow two objects to move at the same time */
//setPos ( touchPoint1.scenePos() - touchPoint1.pos());
/* This does work but the item is always moved from top left */
setPos(touchPoint1.scenePos());
event->accept();
break;
}
default:
return QGraphicsItem::sceneEvent(event);;
}
return true;
}
My problem is that when I touch the item the items top right corner comes to the touch point. I want to offset the point inside where I touched. However when I do that I can only move one item a开发者_如何学Ct a time.
Ok, to answer my own question:
setPos ( touchPoint1.scenePos() - touchPoint1.pos());
Is incorrect. On the TouchBegin I should store touchPoint1.pos():
m_TouchOffset = touchPoint1.pos();
Then use that first position instead
setPos ( touchPoint1.scenePos() - m_TouchOffset);
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