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Using AVMutableAudioMix to adjust volumes for tracks within asset

I'm applying an AVMutableAudioMix to a asset I've created, the asset generally consists of 3-5 audio tracks (no video). The goal is to add several volume commands throughout the play time, ie I'd like to set the volume to 0.1 at 1 seconds, 0.5 at 2 seconds, then 0.1 or whatever at 3 seconds. I'm just now trying to do this with an AVPlayer but will also later use it when exporting the AVSession to a file. The problem is that it only seems to care about the first volume command, and seem to ignore all later volume commands. If the first command is to set the volume to 0.1, that will be the permanent volume for this track for the rest of this asset. Despite it really looks like you should be able to add any number of these commands, seeing as the "inputParameters" member of AVMutableAudioMix is really an NSArray which is the series of AVMutableAudioMixInputParameter's. Anyone figured this out?

Edit: I figured this partly out. I'm able to add several volume changes throughout a certain track. But the timings appear way off, I'm not sure how to fix that. For example setting the volume to 0.0 at 5 seconds, then 1.0 at 10 seconds and then back to 0.0 at 15 seconds would make you assume the volume would go on and off promptly at those timings, but the results are always very unpredictable, with ramping of sounds going on, and sometimes working (with sudde开发者_开发知识库n volume changes as expected from setVolume). If anyone got the AudioMix to work, please provide an example.


The code I use to change the track volume is:

AVURLAsset *soundTrackAsset = [[AVURLAsset alloc]initWithURL:trackUrl options:nil];
AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];

[audioInputParams setVolume:0.5 atTime:kCMTimeZero];
[audioInputParams setTrackID:[[[soundTrackAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]  trackID]];
audioMix = [AVMutableAudioMix audioMix];
audioMix.inputParameters = [NSArray arrayWithObject:audioInputParams];

Don't forget to add the audiomix to your AVAssetExportSession

exportSession.audioMix = audioMix;

However, I notice it does not work with all formats so You can use this function to change the volume level of an stored file if you keep having issues with AVFoundation. However, this function could be quite slow.

-(void) ScaleAudioFileAmplitude:(NSURL *)theURL: (float) ampScale {
    OSStatus err = noErr;

    ExtAudioFileRef audiofile;
    ExtAudioFileOpenURL((CFURLRef)theURL, &audiofile);
    assert(audiofile);

    // get some info about the file's format.
    AudioStreamBasicDescription fileFormat;
    UInt32 size = sizeof(fileFormat);
    err = ExtAudioFileGetProperty(audiofile, kExtAudioFileProperty_FileDataFormat, &size, &fileFormat);

    // we'll need to know what type of file it is later when we write 
    AudioFileID aFile;
    size = sizeof(aFile);
    err = ExtAudioFileGetProperty(audiofile, kExtAudioFileProperty_AudioFile, &size, &aFile);
    AudioFileTypeID fileType;
    size = sizeof(fileType);
    err = AudioFileGetProperty(aFile, kAudioFilePropertyFileFormat, &size, &fileType);


    // tell the ExtAudioFile API what format we want samples back in
    AudioStreamBasicDescription clientFormat;
    bzero(&clientFormat, sizeof(clientFormat));
    clientFormat.mChannelsPerFrame = fileFormat.mChannelsPerFrame;
    clientFormat.mBytesPerFrame = 4;
    clientFormat.mBytesPerPacket = clientFormat.mBytesPerFrame;
    clientFormat.mFramesPerPacket = 1;
    clientFormat.mBitsPerChannel = 32;
    clientFormat.mFormatID = kAudioFormatLinearPCM;
    clientFormat.mSampleRate = fileFormat.mSampleRate;
    clientFormat.mFormatFlags = kLinearPCMFormatFlagIsFloat | kAudioFormatFlagIsNonInterleaved;
    err = ExtAudioFileSetProperty(audiofile, kExtAudioFileProperty_ClientDataFormat, sizeof(clientFormat), &clientFormat);

    // find out how many frames we need to read
    SInt64 numFrames = 0;
    size = sizeof(numFrames);
    err = ExtAudioFileGetProperty(audiofile, kExtAudioFileProperty_FileLengthFrames, &size, &numFrames);

    // create the buffers for reading in data
    AudioBufferList *bufferList = malloc(sizeof(AudioBufferList) + sizeof(AudioBuffer) * (clientFormat.mChannelsPerFrame - 1));
    bufferList->mNumberBuffers = clientFormat.mChannelsPerFrame;
    for (int ii=0; ii < bufferList->mNumberBuffers; ++ii) {
        bufferList->mBuffers[ii].mDataByteSize = sizeof(float) * numFrames;
        bufferList->mBuffers[ii].mNumberChannels = 1;
        bufferList->mBuffers[ii].mData = malloc(bufferList->mBuffers[ii].mDataByteSize);
    }

    // read in the data
    UInt32 rFrames = (UInt32)numFrames;
    err = ExtAudioFileRead(audiofile, &rFrames, bufferList);

    // close the file
    err = ExtAudioFileDispose(audiofile);

    // process the audio
    for (int ii=0; ii < bufferList->mNumberBuffers; ++ii) {
        float *fBuf = (float *)bufferList->mBuffers[ii].mData;
        for (int jj=0; jj < rFrames; ++jj) {
            *fBuf = *fBuf * ampScale;
            fBuf++;
        } 
    }

    // open the file for writing
    err = ExtAudioFileCreateWithURL((CFURLRef)theURL, fileType, &fileFormat, NULL, kAudioFileFlags_EraseFile, &audiofile);

    // tell the ExtAudioFile API what format we'll be sending samples in
    err = ExtAudioFileSetProperty(audiofile, kExtAudioFileProperty_ClientDataFormat, sizeof(clientFormat), &clientFormat);

    // write the data
    err = ExtAudioFileWrite(audiofile, rFrames, bufferList);

    // close the file
    ExtAudioFileDispose(audiofile);

    // destroy the buffers
    for (int ii=0; ii < bufferList->mNumberBuffers; ++ii) {
        free(bufferList->mBuffers[ii].mData);
    }
    free(bufferList);
    bufferList = NULL;

 }

Please also note that you may need to fine tune the ampScale you want depending where your volume value is coming from. The system volume goes from 0 to 1 and can be obtained by calling AudioSessionGetProperty

Float32 volume;
UInt32 dataSize = sizeof(Float32);
AudioSessionGetProperty (
                         kAudioSessionProperty_CurrentHardwareOutputVolume,
                         &dataSize,
                         &volume
                        );


The Audio Extension Toolbox function doesn't quite work anymore as is due to API changes. It now requires you to setup a category. When setting the export properties I was getting an error code of '?cat' (which the NSError will print out in decimal).

Here is the code that works now in iOS 5.1. It is incredibly slow too, just by looking I'd say several times slower. It is also memory intensive since it appear to load the file into memory, which generates memory warnings for 10MB mp3 files.

-(void) scaleAudioFileAmplitude:(NSURL *)theURL withAmpScale:(float) ampScale
{
    OSStatus err = noErr;

    ExtAudioFileRef audiofile;
    ExtAudioFileOpenURL((CFURLRef)theURL, &audiofile);
    assert(audiofile);

    // get some info about the file's format.
    AudioStreamBasicDescription fileFormat;
    UInt32 size = sizeof(fileFormat);
    err = ExtAudioFileGetProperty(audiofile, kExtAudioFileProperty_FileDataFormat, &size, &fileFormat);

    // we'll need to know what type of file it is later when we write 
    AudioFileID aFile;
    size = sizeof(aFile);
    err = ExtAudioFileGetProperty(audiofile, kExtAudioFileProperty_AudioFile, &size, &aFile);
    AudioFileTypeID fileType;
    size = sizeof(fileType);
    err = AudioFileGetProperty(aFile, kAudioFilePropertyFileFormat, &size, &fileType);


    // tell the ExtAudioFile API what format we want samples back in
    AudioStreamBasicDescription clientFormat;
    bzero(&clientFormat, sizeof(clientFormat));
    clientFormat.mChannelsPerFrame = fileFormat.mChannelsPerFrame;
    clientFormat.mBytesPerFrame = 4;
    clientFormat.mBytesPerPacket = clientFormat.mBytesPerFrame;
    clientFormat.mFramesPerPacket = 1;
    clientFormat.mBitsPerChannel = 32;
    clientFormat.mFormatID = kAudioFormatLinearPCM;
    clientFormat.mSampleRate = fileFormat.mSampleRate;
    clientFormat.mFormatFlags = kLinearPCMFormatFlagIsFloat | kAudioFormatFlagIsNonInterleaved;
    err = ExtAudioFileSetProperty(audiofile, kExtAudioFileProperty_ClientDataFormat, sizeof(clientFormat), &clientFormat);

    // find out how many frames we need to read
    SInt64 numFrames = 0;
    size = sizeof(numFrames);
    err = ExtAudioFileGetProperty(audiofile, kExtAudioFileProperty_FileLengthFrames, &size, &numFrames);

    // create the buffers for reading in data
    AudioBufferList *bufferList = malloc(sizeof(AudioBufferList) + sizeof(AudioBuffer) * (clientFormat.mChannelsPerFrame - 1));
    bufferList->mNumberBuffers = clientFormat.mChannelsPerFrame;
    //printf("bufferList->mNumberBuffers = %lu \n\n", bufferList->mNumberBuffers);

    for (int ii=0; ii < bufferList->mNumberBuffers; ++ii) {
        bufferList->mBuffers[ii].mDataByteSize = sizeof(float) * numFrames;
        bufferList->mBuffers[ii].mNumberChannels = 1;
        bufferList->mBuffers[ii].mData = malloc(bufferList->mBuffers[ii].mDataByteSize);
    }

    // read in the data
    UInt32 rFrames = (UInt32)numFrames;
    err = ExtAudioFileRead(audiofile, &rFrames, bufferList);

    // close the file
    err = ExtAudioFileDispose(audiofile);

    // process the audio
    for (int ii=0; ii < bufferList->mNumberBuffers; ++ii) {
        float *fBuf = (float *)bufferList->mBuffers[ii].mData;
        for (int jj=0; jj < rFrames; ++jj) {
            *fBuf = *fBuf * ampScale;
            fBuf++;
        } 
    }

    // open the file for writing
    err = ExtAudioFileCreateWithURL((CFURLRef)theURL, fileType, &fileFormat, NULL, kAudioFileFlags_EraseFile, &audiofile);

    NSError *error = NULL;

/*************************** You Need This Now ****************************/
        AVAudioSession *session = [AVAudioSession sharedInstance];
        [session setCategory:AVAudioSessionCategoryAudioProcessing error:&error];
/************************* End You Need This Now **************************/

    // tell the ExtAudioFile API what format we'll be sending samples in
    err = ExtAudioFileSetProperty(audiofile, kExtAudioFileProperty_ClientDataFormat, sizeof(clientFormat), &clientFormat);

    error = [NSError errorWithDomain:NSOSStatusErrorDomain
                                         code:err
                                     userInfo:nil];
    NSLog(@"Error: %@", [error description]);

    // write the data
    err = ExtAudioFileWrite(audiofile, rFrames, bufferList);

    // close the file
    ExtAudioFileDispose(audiofile);

    // destroy the buffers
    for (int ii=0; ii < bufferList->mNumberBuffers; ++ii) {
        free(bufferList->mBuffers[ii].mData);
    }
    free(bufferList);
    bufferList = NULL;

}


Thanks for the help provided in this post. I just would like to add one thing as you should restore the AVAudioSession back to what it was or you'll end up not playing anything.

AVAudioSession *session = [AVAudioSession sharedInstance];
NSString *originalSessionCategory = [session category];
[session setCategory:AVAudioSessionCategoryAudioProcessing error:&error];
...
...
// restore category
[session setCategory:originalSessionCategory error:&error];
if(error)
    NSLog(@"%@",[error localizedDescription]);

Cheers


For Setting the different volumes of Mutable Tracks you can use below Code

self.audioMix = [AVMutableAudioMix audioMix];
AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];

[audioInputParams setVolume:0.1 atTime:kCMTimeZero];
[audioInputParams setVolume:0.1 atTime:kCMTimeZero];
audioInputParams.trackID = compositionAudioTrack2.trackID;


AVMutableAudioMixInputParameters *audioInputParams1 = [AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams1 setVolume:0.9 atTime:kCMTimeZero];
audioInputParams1.trackID = compositionAudioTrack1.trackID;

AVMutableAudioMixInputParameters *audioInputParams2 = [AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams2 setVolume:0.3 atTime:kCMTimeZero];
audioInputParams2.trackID = compositionAudioTrack.trackID;


self.audioMix.inputParameters =[NSArray arrayWithObjects:audioInputParams,audioInputParams1,audioInputParams2, nil];
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